2009 SOFK9s Chomp-a-palooza
   


April 18, 2009
UFO Local Event

 

Chomp-a-palooza Main Page
 

 

Toss/Catch:
In the Throw and Catch Round, competitors are given 60 seconds in which to complete as many throws as possible with one disc. The canine and the thrower must be behind the line before time starts.  Throwers must be behind the line for all throws, but they may move around the field freely between throws. If the thrower steps on or across the throwing line at the time of the release of the disc, the throw will not be scored. If, during a round, the competitor believes the disc has become unsafe for the dog to catch because of a broken rim or a large tear, it may be handed to the judge for replacement. The damaged disc must be handed to the line judge before a replacement is given, and time will not be suspended during a disc change. Countdown of time remaining will be given at 30 seconds, 10 seconds, 5, 4, 3, 2, 1, and time. Completions are scored as long as the disc leaves the thrower's hand on or before time is called.

Scoring

The field is measured in meter increments from 0 to 50 meters, and points are awarded for successful completions as follows ( 1 meter = 1.0936 yards):

 
Distance
English Conversion
Points
0 - 15 Meters
15 Meters = 49 feet, 2 inches
0
15 - 25 Meters
25 Meters = 82 feet
1
25 - 35 Meters
35 Meters = 114 feet, 10 inches
2
35 - 50 Meters
50 Meters = 164 feet
3

Bonus
A one-half point Anti-Gravity Bonus is awarded for each completion in which the dog clearly has all four paws off the ground in a distinct jumping motion. Completions will be spotted where the trailing paw of the dog is located at the time of the catch. If the dog is in the air at the time of the catch, the completion will be spotted where the trailing paw of the dog is located when the dog lands. The trailing paw must be completely on or across the line to score in the higher score zone.

Bonus Landing Zone
The Bonus Landing Zone is a half circle with a radius of 5 meters and is centered laterally between the boundary cones. The front edge of the Bonus Landing Zone is located on the 35 meter line. A bonus point is awarded if the following two criteria are met:

1. The completion is spotted beyond the 35 meter line (i.e. in Zone 4)
2. Any paw is located in the Bonus Landing Zone at the time of the catch or during landing if the dog is in the air at the time of the completion.
 


Freestyle:

The freestyle round is a timed freeform competition that is judged on a 40 point scale using the the four categories included in the DISC freestyle scoring system - Drive and Athleticism, Ingenuity, Sequences and Flow, and Comprehensive. Only moves that begin with the disc in flight and end with a catch are scored. Takes, moves in which the disc is handed off to the dog, will not be scored. Rollers, throws that are intentionally rolled along the ground to the dog, will be scored provided the dog makes a clean catch. Moves such as taps and double throws in which one or more discs are intentionally missed by the dog and caught by the thrower will be scored provided they are cleanly executed.

Time Limit
Freestyle routines have a time limit of 120 seconds. Official time begins with the first throw, and countdown of time remaining will be given at 60 seconds, 30 seconds, 10 seconds, and time.

Discs
Competitors may use up to 7 discs during their freestyle routine, discs are be provided by the competitor.   If a competitor has any questions as to whether a disc is acceptable for use, they are strongly encouraged to seek out a competition official for guidance.

Costumes & Props
There are no clothing restrictions in the freestyle round; however, the use of a costume will not increase the likelihood of a higher score if it does not add to the overall entertainment value and crowd appeal of the freestyle routine. Competitors should be aware that the use of a costume could actually contribute to a lower overall score if it hinders the successful execution of moves or disrupts the overall flow of the routine. The use of any type of prop, an item not worn on the body as clothing, is not permitted while the competing team is on the field.  Infractions of any or any combination of the above guidelines during a competitor's round will result in a 1 (one) point deduction from the freestyle score for that round.

Music
Competitors who bring their own music should present it to the competition officials during registration. All music must be suitable for a family audience. Music should be marked clearly on the case with the name of the competitor and the track number, and must be presented on a CD.

Vaulting
It is not necessary to include vaulting, using the thrower's body as a launching pad, in a freestyle routine in order to obtain a high score. If attempted, vaulting should be executed in a very controlled and safe manner, and special care should be taken to ensure that the dog lands safely and cleanly upon completion of the maneuver. Frequent repetition of vaults, or excessive height during vaults will not be rewarded.

Judging
Three judges will be responsible for judging one of the three subjective categories in the DISC Freestyle Scoring System: Drive and Athleticism, Ingenuity, or Sequences and Flow. Each judge will also give a score for the Comprehensive category, the high and low scores for will be dropped, and the remaining score will be the final Comprehensive category score. Each category is scored on a scale from 1-10 in 0.1 (one tenth) point increments. Judges have the option of writing a few short notes or suggestions on comment cards for the benefit of the competitor.
One additional judge will be responsible for determining a Catch Ratio Score. The Catch Ratio is used for reference and as a tiebreaker only. It will not be added to the other scores.

DISC Judging System
Drive and Athleticism - Judges look at the athletic ability of the canine competitor with special consideration for the dog's level of prey drive, speed, stamina, tracking skills, leaping ability, and control while in the air and during landings. Canines should show consistency while catching discs with varying spins and orientations over a range of distances.

Ingenuity - Judges look at the creativity, athleticism and throwing ability of the human half of the team with special consideration for the consistent placement of discs, and ability to deliver a variety of difficult throws. Successful completions are an important part of this category, but emphasis is placed on innovation and variety, not execution and repetition.

Sequences and Flow - Judges look at how the team works together to present a routine that flows naturally from trick to trick and transitions smoothly between sequences. Individual sequences should be composed of tricks that logically flow together, and competitors should pay close attention to proper disc management when linking sequences to form a routine. Solitary tricks that are not part of an obvious sequence are given consideration for their contribution to the flow of the routine as a whole. Teams are not penalized for taking time to set up tricks properly provided the overall momentum of the routine is not compromised.

Comprehensive - Judges score the general impression of the routine as a whole with special consideration for showmanship, presentation, energy, and overall crowd appeal.

Catch Ratio - A mathematically determined number that is obtained by dividing the number of completions by the number of attempts, multiplying by 10, and then rounding to the nearest tenth of a point. For example, (22 catches) / (30 attempts) * 10 = 7.3333, or 7.3 by rounding to the nearest tenth of a point.

Toss/Catch Round
There will be no separate Toss & Catch round for Freestyle (novice and pro).  Your first round of regular Toss/Catch will count as your Freestyle Toss/Catch score.  If you are only entered in Freestyle, but not in Toss/Catch, you will do one round of Toss/Catch during the regular Toss/Catch event to get get your Toss/Catch score for Freestyle.   Any individual who is not registered in regular Toss/Catch will not be eligible for awards in that event. 

Scoring
Your total score will determine your placement (1st, 2nd, 3rd, etc) at the end of the day.  Your total score is determined as follows:

Round 1 Freestyle + Round 1 Toss/Catch + Round 2 Freestyle = Your total score
 


Long Chomp Challenge:

Qualifying Round
A dog and handler will be allowed 3 throws in the qualifying round.  The dog may have a free start of up to 20 yards.  During the throw, a handler may not touch the start line or the ground past the start line until the disc is released.  If this occurs, it will be called a foot fault and the throw will be forfeited and will not count towards the scoring. 

If the disc is tipped, or if a discs skips off an obstacle and it is caught, the catch will be counted where the catch occurred.  Any disc that touches the ground before being caught will not be scored.  Judges will place small cones at the point where the disc is caught.  Distances will be measured by tape measure from a certain point on the starting line to the edge of the cone in feet and inches.

Scoring for the qualifying round will be determined by taking the longest catch and doubling it, and then adding it to the other 2 catches.  If only one catch is made, then that catch will be doubled.  

The top 4 teams in each division will advance to the final round. 

Final Round
In the final round, teams will get 3 throws by alternating one throw at a time until all four qualifiers have made 3 throws.  The throwing order of the final round will be determined by how each team finished in the qualifying round.  The first place qualifier will have first choice of what order they want to throw in, the second place qualifier will have second choice, the third place qualifier will have 3rd choice, and the fourth place qualifier will take the remaining throwing order position.

The final placement of the finalists will be determined by each person's single longest throw of the final round. 

Tie-Breakers
In the case of a tie at any point in the distance event, there will be a coin flip to determine throwing order and there will be a one-throw throw off.  If the throw off results in another tie, there will be another coin flip and another one-throw throw off.  This will continue until the tie is broken. 

Discs
Any dog safe disc is allowed, no golf discs or ultimate discs.

 
SOFK9s Principal Photography by Tim Zimmer
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