Toss/Catch:
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In the Throw and Catch
Round, competitors are given 60 seconds in which to complete
as many throws as possible with one disc. The canine and the
thrower must be behind the line before time starts. Throwers
must be behind the line for all throws, but they may move
around the field freely between throws. If the thrower steps
on or across the throwing line at the time of the release of
the disc, the throw will not be scored. If, during a round,
the competitor believes the disc has become unsafe for the
dog to catch because of a broken rim or a large tear, it may
be handed to the judge for replacement. The damaged disc
must be handed to the line judge before a replacement is
given, and time will not be suspended during a disc change.
Countdown of time remaining will be given at 30 seconds, 10
seconds, 5, 4, 3, 2, 1, and time. Completions are scored as
long as the disc leaves the thrower's hand on or before time
is called.
Scoring
The field is measured
in meter increments from 0 to 50 meters, and points are
awarded for successful completions as follows ( 1 meter
= 1.0936 yards):
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Distance |
English Conversion
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Points |
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0 - 15 Meters |
15 Meters = 49 feet, 2 inches
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0
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15 - 25 Meters |
25 Meters = 82 feet
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1
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25 - 35 Meters |
35 Meters = 114 feet, 10 inches
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2
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35 - 50 Meters |
50 Meters = 164 feet
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3
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Bonus
A one-half point Anti-Gravity
Bonus is awarded for each completion in which the dog
clearly has all four paws off the ground in a distinct
jumping motion. Completions will be spotted where the
trailing paw of the dog is located at the time of the
catch. If the dog is in the air at the time of the
catch, the completion will be spotted where the trailing
paw of the dog is located when the dog lands. The
trailing paw must be completely on or across the line to
score in the higher score zone.
Bonus
Landing Zone
The Bonus Landing Zone is a half circle
with a radius of 5 meters and is centered
laterally between the boundary cones. The
front edge of the Bonus Landing Zone is
located on the 35 meter line. A bonus point
is awarded if the following two criteria are
met:
1. The completion is spotted beyond the 35
meter line (i.e. in Zone 4)
2. Any paw is located in the Bonus Landing
Zone at the time of the catch or during
landing if the dog is in the air at the time
of the completion.
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Freestyle:
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The
freestyle round is a timed freeform competition that is
judged on a 40 point scale using the the four categories
included in the DISC freestyle scoring system - Drive and
Athleticism, Ingenuity, Sequences and Flow, and
Comprehensive. Only moves that begin with the disc in flight
and end with a catch are scored. Takes, moves in which the
disc is handed off to the dog, will not be scored. Rollers,
throws that are intentionally rolled along the ground to the
dog, will be scored provided the dog makes a clean catch.
Moves such as taps and double throws in which one or more
discs are intentionally missed by the dog and caught by the
thrower will be scored provided they are cleanly executed.
Time
Limit
Freestyle routines have a time limit of 120 seconds.
Official time begins with the first throw, and countdown of
time remaining will be given at 60 seconds, 30 seconds, 10
seconds, and time.
Discs
Competitors may use up to 7 discs during
their freestyle routine, discs are be provided by the
competitor. If a competitor has any questions as
to whether a disc is acceptable for use, they are strongly
encouraged to seek out a competition official for guidance.
Costumes & Props
There are no clothing restrictions in the freestyle round;
however, the use of a costume will not increase the
likelihood of a higher score if it does not add to the
overall entertainment value and crowd appeal of the
freestyle routine. Competitors should be aware that the use
of a costume could actually contribute to a lower overall
score if it hinders the successful execution of moves or
disrupts the overall flow of the routine. The use of any
type of prop, an item not worn on the body as clothing, is
not permitted while the competing team is on the field.
Infractions of any or any combination of the above
guidelines during a competitor's round will result in a 1
(one) point deduction from the freestyle score for that
round.
Music
Competitors who bring their own music should present it to
the competition officials during registration. All music
must be suitable for a family audience. Music should be
marked clearly on the case with the name of the competitor
and the track number, and must be presented on a CD.
Vaulting
It is not necessary to include vaulting, using the thrower's
body as a launching pad, in a freestyle routine in order to
obtain a high score. If attempted, vaulting should be
executed in a very controlled and safe manner, and special
care should be taken to ensure that the dog lands safely and
cleanly upon completion of the maneuver. Frequent repetition
of vaults, or excessive height during vaults will not be
rewarded.
Judging
Three judges will be responsible for judging one of the
three subjective categories in the DISC Freestyle Scoring
System: Drive and Athleticism, Ingenuity, or Sequences and
Flow. Each judge will also give a score for the
Comprehensive category, the high and low scores for will be
dropped, and the remaining score will be the final
Comprehensive category score. Each category is scored on a
scale from 1-10 in 0.1 (one tenth) point increments. Judges
have the option of writing a few short notes or suggestions
on comment cards for the benefit of the competitor.
One additional judge will be responsible for determining a
Catch Ratio Score. The Catch Ratio is used for reference and
as a tiebreaker only. It will not be added to the other
scores.
DISC
Judging System
Drive and Athleticism
- Judges look at the athletic ability of the canine
competitor with special consideration for the dog's level of
prey drive, speed, stamina, tracking skills, leaping
ability, and control while in the air and during landings.
Canines should show consistency while catching discs with
varying spins and orientations over a range of distances.
Ingenuity - Judges look at the creativity,
athleticism and throwing ability of the human half of the
team with special consideration for the consistent placement
of discs, and ability to deliver a variety of difficult
throws. Successful completions are an important part of this
category, but emphasis is placed on innovation and variety,
not execution and repetition.
Sequences and Flow - Judges look at how the team
works together to present a routine that flows naturally
from trick to trick and transitions smoothly between
sequences. Individual sequences should be composed of tricks
that logically flow together, and competitors should pay
close attention to proper disc management when linking
sequences to form a routine. Solitary tricks that are not
part of an obvious sequence are given consideration for
their contribution to the flow of the routine as a whole.
Teams are not penalized for taking time to set up tricks
properly provided the overall momentum of the routine is not
compromised.
Comprehensive - Judges score the general impression
of the routine as a whole with special consideration for
showmanship, presentation, energy, and overall crowd appeal.
Catch Ratio - A mathematically determined number
that is obtained by dividing the number of completions by
the number of attempts, multiplying by 10, and then rounding
to the nearest tenth of a point. For example, (22 catches) /
(30 attempts) * 10 = 7.3333, or 7.3 by rounding to the
nearest tenth of a point.
Toss/Catch Round
There will be no separate Toss
& Catch round for Freestyle (novice and pro). Your first
round of regular Toss/Catch will count as your Freestyle
Toss/Catch score. If you are only entered in Freestyle, but
not in Toss/Catch, you will do one round of Toss/Catch
during the regular Toss/Catch event to get get your
Toss/Catch score for Freestyle. Any individual who is not
registered in regular Toss/Catch will not be eligible for
awards in that event.
Scoring
Your total score will determine your placement (1st,
2nd, 3rd, etc) at the end of the day. Your total score
is determined as follows:
Round 1
Freestyle + Round 1 Toss/Catch + Round 2 Freestyle = Your
total score
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Long Chomp Challenge:
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Qualifying Round
A dog and handler will be allowed 3 throws in the
qualifying round. The dog may have a free start of up
to 20 yards. During the throw, a handler may not touch
the start line or the ground past the start line until the
disc is released. If this occurs, it will be called a
foot fault and the throw will be forfeited and will not
count towards the scoring.
If the disc is tipped, or if a discs skips off an obstacle
and it is caught, the catch will be counted where the catch
occurred. Any disc that touches the ground before
being caught will not be scored. Judges will place
small cones at the point where the disc is caught.
Distances will be measured by tape measure from a certain
point on the starting line to the edge of the cone in feet
and inches.
Scoring for the qualifying round will be determined by
taking the longest catch and doubling it, and then adding it
to the other 2 catches. If only one catch is made,
then that catch will be doubled.
The top 4 teams in each division will advance to the final
round.
Final
Round
In the final round, teams will get 3 throws by
alternating one throw at a time until all four qualifiers
have made 3 throws. The throwing order of the final
round will be determined by how each team finished in the
qualifying round. The first place qualifier will have
first choice of what order they want to throw in, the second
place qualifier will have second choice, the third place
qualifier will have 3rd choice, and the fourth place
qualifier will take the remaining throwing order position.
The final placement of the finalists will be determined by
each person's single longest throw of the final round.
Tie-Breakers
In the case of a tie at any point in the distance event,
there will be a coin flip to determine throwing order and
there will be a one-throw throw off. If the throw off
results in another tie, there will be another coin flip and
another one-throw throw off. This will continue until
the tie is broken.
Discs
Any dog safe disc is allowed, no golf discs or ultimate
discs. |