Toss and Fetch:
- Teams get 60 seconds to score as many catches
in the field’s zones as they can for a maximum score. An airborne catch in
which the dog clearly makes a jumping motion will score an extra half point.
- A catch or catch and landing with a single
paw on the outside line of the large triangle is counted as in bounds.
- If a dog lands with one or more paws
outside the large triangle, the catch will be scored for the lower
value (zero for Pro, 1 pt for Novice).
- Novice will score 1 point if a
catch is scored outside the wedge but inside the field boundaries. Pro will not
score outside of the wedge.
- Novice throws must at least pass the
tip of the triangle to be scored
- If a dog straddles two scoring zones during a
catch or catch and landing the lower zone will be counted, with the exception of the 6 point zone.
In the 6 point zone, the dog only needs to have 1 paw on the line or in the
6 point zone to be awarded 6 points.
- Time starts when the judges are ready
and then the dog or disc crosses the start line.
- All throws must come with the handler’s
feet behind the start line, or a foot fault will be called and a no points will
be scored on that throw. A throw that is in flight as time expires is scorable.
- The Start Line Judge can hold a spare
disc for the handler. If the handler wishes to change discs they must hand the
Judge the disc in play, then the Judge will make the disc exchange.
- Round 1 and 2 will be added together to
determine the placements.
- Novice may use a lure disc and/or a short leash for
control and training. The lure disc must not be thrown or the round will be
scored a zero.
- Walls, the ceiling and dividers are out
of bounds as soon as the disc touches it.
- Any dog safe disc may be used in the
novice division, pros must use a K-10, Jawz, Fastback variation, Aerobie (soft edged), or Hero
Disc variation
-
In the event of a tie for a prize
winning placement, there will be a tie-breaker. The team that had the least
number of total throws in both rounds will choose to
throw first or second. If both teams had the same number of throws, a coin
toss will be used instead. Then it is single throw sudden death until a team
outscores the other team.
- Nature breaks will stop time,
the mess will be
cleaned immediately, 5 seconds will be run off the clock and you will then
continue with your round. Please make sure to walk your dog before
your round!
